![]() If a Champion with this buff dies, he or she will immediately revive with 30% HP and 0% Turn Meter. Instant negative effects such as Decrease Turn Meter are not affected and work as normal. While this buff is active, the Champion is immune to all debuffs. Each Champion uses its own DEF value for mitigating damage. Self-inflicted damage (HP Burn or Poison) does not trigger this effect. The Caster Champion takes 25/50% of direct damage inflicted upon the Target Champion. ![]() The attacker will take back 15/30% of the damage dealt. Makes the Champion immune to all forms of damage. Reduces the value of the received damage by 15 / 25 %. Increases Accuracy in the battles by 25% / 50%. Increases the Champion’s C.DMG by 15 / 30%. Increases the Champion’s C.RATE by 15 / 30%. Increases the Champion’s Battle SPD by 15 / 30%. Increases the Champion’s Battle DEF by 30 / 60%. Increases the Champion’s Battle ATK (current ATK value) by 25 / 50%. Heals the target Champion by 7,5 / 15% of their MAX HP at the beginning of their turn. ![]() Use these Effects to strengthen your team or weaken the enemy. They can significantly influence the outcome of the Battle. If a skill does, for example, 100 damage by default and you have 200% Crit Damage, you’ll deal 300 damage on critical hits.There are two types of Effects in the game: Buffs (positive) and Debuffs (negative). It deals an extra load of damage equal to the Crit Damage stat. This type of Hit offers no advantages or disadvantages. The damage a Champion deals is just the basic output of the Skill. It decreases the damage by 30% (including all bonuses) and does not activate certain effects. He won't be able to place a Debuff on his opponent. A chance of a Skill landing as a Critical Hit is reduced by 15% If the attacker has an Affinity disadvantage: ![]() An extra 15% chance of a Skill landing as a Critical Hit A 30% chance of a Skill landing as a Strong hit If the attacker has an Affinity Advantage: ![]() Watch our video about Champion Affinities to learn more about this game aspect. Void is neutral and isn't impacted by the advantages or disadvantages of the other Affinities Magic is blue, Spirit is green, Force is red, and Void is purple.Įach Affinity is stronger or weaker when used against the other ones: Affinity is one of the main characteristics that influence Champion's Skills and damage output in a battle.Įvery Champion in RAID: Shadow Legends has one of four Affinities, each associated with a color. ![]()
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